![]() ![]() Testing is really easy in game maker because you can swap tilesets out for new ones. Detailed instructions are located in the draw event. The project also contains a tool for converting images into a format that the shaders are able to use. The second shader produces just a straight palette swap. Obviously, not everything here is usable like this! I’ve kept a lot of wood and neutral colours from my original set and combined it with some of the elements from this colourised set like roof tiles and furniture. this can be approached in many different ways, however, a simple method is to create uniforms for both colors in your palette currently and replacement colors. The first shader can be used to create a gradual transition between one palette and another. Using a little Photoshop magic, I’ve quickly and easily turned my pink/red tileset into an orange/yellow one! It involves taking an asset previously made and changing its colour scheme, sometimes (but not often) giving that asset a completely different look. So far Ive only ever imported palettes, some custom some stock and made a few sample games. ![]() Your pledge goes to help keep running the gm(48) for every generation of GameMaker developer. I have to change it to swap the palette also if the application surface is. Support the game jam and become a patron now. Palette Swapping is a cheeky little technique used by game developers in order to recycle assets. I use it in game maker studio professional which allows the using of glsl es. ![]()
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